quantum-cola:

btxsqdr:

Holy moly. An article on Proven Lands in The Guardian. I need a beer

Yeah yeah yeahhhh

quantum-cola:

btxsqdr:

Holy moly. An article on Proven Lands in The Guardian. I need a beer

Yeah yeah yeahhhh

Holy moly. An article on Proven Lands in The Guardian. I need a beer

Holy moly. An article on Proven Lands in The Guardian. I need a beer

btxsqdr:

"It’s all fun and games until you trip over a space rhino…." by Brennan
I’m really touched. I didn’t know we have fans already. Fan art is sooo cool

And here we go again. Awesome

btxsqdr:

"It’s all fun and games until you trip over a space rhino…." by Brennan

I’m really touched. I didn’t know we have fans already. Fan art is sooo cool

And here we go again. Awesome

Science in games and movies

Science in games and movies

"It’s all fun and games until you trip over a space rhino…." by Brennan
I’m really touched. I didn’t know we have fans already. Fan art is sooo cool

"It’s all fun and games until you trip over a space rhino…." by Brennan

I’m really touched. I didn’t know we have fans already. Fan art is sooo cool

camposantoblog:

Hey everybody!  Thanks for all your kind words about the art in our Firewatch trailer and demo!  We were quiet about the environment art progress before PAX because we wanted to save the surprise, but now that you have all seen it, let’s get back to showing you our process.

I am very proud of how close our in engine visuals look to Olly’s distinctive concept art. We’ve gotten a lot of benefit from two excellent Unity Asset store extensions, Marmoset Skyshop and Amplify Color.  

In addition, our graphics programmer Paolo created a directional stylistic fog system as well as various shaders for water, painterly distant mountains, and clouds. I will let Paolo elaborate on the technical details in a future post.

Here’s a breakdown of the gifs starting from the upper left:

Read More

I’m thrilled