Yea, ok. Taylor Wilson was 14 when he built a nuclear fusion reactor in his parents’ garage. Now 19, Wilson, who has won backing to create a company to realize his vision, explains why he’s so excited about his innovative design for small modular fission reactors — and why it could be the next big step in solving the global energy crisis.





Guys, we need your help on Steam Greenlight! Deep Space Settlement is an impressive real-time strategy game focused on empire building and grand-scale space battles. It is in development by the marvelous Stephanie and Mathias

Signal boosting this fantastic game!

wee! that’s the spirit

I like video games

I like space

This pleases me


Anonymous ASKED:

stardust looks great - but... what happened to proven lands? ( ; o ;)

i hope to announce sth. definite and important this august ;)

Anonymous ASKED:

Seeing these gorgeous renders for Stardust makes me a little sad that RTS games are basically dead at this point. Were you ever a fan of the genre? Whyd you think they went kaput so quickly?

RTS? Oh, a good question. Are we talking about SC2, C&C and CoH?

I think it is an exaggeration to say that it’s dead, but it’s true, I don’t see a lot of evolving in the RTS, base-building games. I remember well when I played Utopia and Mega Lo Mania on NES, and Dune 2 on Amiga. I still like RTS, even though I totally suck against full time arena crazies.

I think the MOBA genre, DOTA 2 (which I like) and LOL in particular, will continue to evolve if they want to survive the next MOBA generation. I also believe that the MOBA genre supplanted the base-building RTS genre, which means that the RTS genre might become one day as (un)popular as Paradox’s turn-based strategy games. Who knows. I’m mentioning it because I see a difference to the original RTS games such as Dune 2 and C&C on one side and SC2 on the other side. The original RTS games were no arena games. The 90’s changed it, like it changed the FPS genre forever. And I believe that the success of the MOBA genre caused the death of the arena RTS genre.

When SC2 came out it felt so classic RTS that it was fun, for some time. While when I played The Settlers 7 I was shocked what Ubisoft did to a quite unique RTS game, which killed the The Settlers franchise, I think. The way how they changed it, by removing all RTS parts, shows how nervous the industry is about RTS now. In my opinion it was smart that the lead game designer of DOTA 2 was twentysomething, and it shows. It is good for all those arena RTS and MOBA games.

But my guess is that the RTS genre will come back to its origins one day. Less multiplayer and arena mechanics, and more singleplayer depth. Because RTS multiplayer changes the whole game design.