Science in games and movies
I went and poked around on the Proven Lands site and.. *reaches out with grabby hands* Gimme!
Firewatch PAX Trailer. It’s amazing, guys
Hey everybody! Thanks for all your kind words about the art in our Firewatch trailer and demo! We were quiet about the environment art progress before PAX because we wanted to save the surprise, but now that you have all seen it, let’s get back to showing you our process.
I am very proud of how close our in engine visuals look to Olly’s distinctive concept art. We’ve gotten a lot of benefit from two excellent Unity Asset store extensions, Marmoset Skyshop and Amplify Color.
In addition, our graphics programmer Paolo created a directional stylistic fog system as well as various shaders for water, painterly distant mountains, and clouds. I will let Paolo elaborate on the technical details in a future post.
Here’s a breakdown of the gifs starting from the upper left:
Check this out, guys!
I wasn’t going to reblog, but there’s a goddamned sloth in a floating chair.